MULTIMEDIA CENTER

This blog gives you the opportunity to experience the advance world of multimedia. i.e 3D & 2D Softwares, Multimedia Events and so on.

Sunday, June 26, 2011

Creating Next-Gen Environment Textures using Total Textures

Creating Next-Gen EnviroCreating Next-Gen Environment Textures using Total Textures'
nment Textures using Total Textures


For this tutorial, I used the 3DTotal Texture DVDs, a large library of diverse textures that we here at AMC Studio use regularly. At the end you will find a list of all the specific 3D Total Textures I have used for each texture that I have created. Some of the images included in this tutorial also mention which textures were used.
Usually, it is preferable that one artist does the entire process of modelling and texturing, as usually these processes are interlinked, so optimising the geometry will make changes to the texturing, and vice-versa. This is why I will also mention some of the means by which the geometry and UV have to be optimised to keep the textures needed to a minimum, whilst also adding extra details and personality to the asset.
The majority of game assets start their life as a concept art and some reference images that will help to better define the character of the building. For this tutorial I used the following concept art and reference photos 

(Fig.01 – 02). The subject of the concept is a desert building, inspired by the settlements on Tatooine and typical real-life Tunisian buildings. I also included some extra sci-fi details to make it more interesting. The desert environment will influence the chromatic variation of the textures as well as their detail, as far as weather influence on materials goes. Being a multi-purposed building, details vary; there is a generator in the tower and the back side of the building can be used as a market stall to sell different things.









 visit the link for full tutorials..

http://www.3dtotal.com/team/Tutorials_3/nextgen_environment_textures/nextgen_enviro_01.php 

Saturday, June 25, 2011

How to create a model of a sport car - Nissan 350-Z

This is a step-by-steptutorial that explanehow to create 350Z's body using polygonal modeling in Maya environment,but you can apply this technique to other poly-modeling software.
Step 1
This is a screen-shot after correctly placing the blue print






http://www.3dm3.com/tutorials/maya/350z/


ENJOY!


Leave a comment if you av problem with the links......

Character Walk Through Part 1.. Creating DOBBY one of the ELF in HARRY PORTER

Hello there. Welcome to this character walk through I'm not sure if you can call this a tutorial as I will just be showing different stages in the building of a character called Kreacher
Kreacher is a house elf character taken from the harry potter books
But first and what I will be showing the modeling of is the house elf Dobby




http://www.3dm3.com/tutorials/maya/dobby/


ENJOY!


IF YOU HAVE ANY QUESTION LET ME KNOW

Friday, June 24, 2011

Surface Emitted Particles on SoftBody Tenticles

Surface Emitted Particles on SoftBody Tenticles

The following concept tutorial will be covering Surface Emitted Particles on SoftBody tenticles to create a spiraling array particle system for futuristic gun blasts or whatever.

Anatomy of Concept:

A central control object drives the vector and twist of the softbody goals.
Particles are emitted from the surface of the softbody objects.

 

Destroying a Wall Using Rigid Bodies and Particles in Maya

Destroying a Wall Using Rigid Bodies and Particles in Maya

Application Used: Autodesk Maya

Author: Bogdan Amidzic

Contact:santobranko@yahoo.co.uk

Author Website:http://www.cavz.com/







Destroying a wall using rigid bodies and particles


This tutorial will explain how to use rigid bodies, forces and particles to create shatter effect in Maya.



http://en.9jcg.com/comm_pages/blog_content-art-92.htm


Lava Shader Effects in Maya

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Lava Shader Effects in Maya











Application Used: Autodesk Maya

Author: Bogdan Amidzic

Contact:santobranko@yahoo.co.uk

Author Website:http://www.cavz.com/




Lava shader effect


Here I will explain how to make a shader for lava effects using Maya's material editor, called Hypershade. For this tutorial I recommend basic knowledge about connecting material nodes inside Hypershade.

you can find tutorial on the link below...

http://en.9jcg.com/comm_pages/blog_content-art-94.htm