Software Used: Maya & Mental Ray |
For this demo we will utilize Maya's Blinn material, Ramp texture, and Sampler Info utility. We will also use Mental Ray's Dielectric Material and new Mia_material. The user of this tutorial should note that I have also used Mental Ray as my renderer, with Final Gathering, Global Illumination, Caustics, and Image Based lighting used for optimal realism. |
Creating Glass with a Blinn: |
Our first step is to create the geometry for the glasses. Whilst simple, we need to make sure that the revolved surface (constructed here using a NURBS) is thicker at the base (just like a real pint glass).
Next, I duplicate out a few of these, and set up the scene. My render settings are listed here as well
view full tutorial visit
http://www.3dtotal.com/team/Tutorials_3/realistic_glass/realistic_glass_01.php
Enjoy!!!..
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